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map_admin.def
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2004-08-04
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//CINEMATICS
export fred {
//camera maps/fred/admin/swann_campbell_overhear.mb -dest models/md5/cinematics/admin/overhear_cam
camera maps/fred/admin/campbell_overhear_1_n_2_n_3.mb -range 1 313 -dest models/md5/cinematics/admin/overhear_cam1
camera maps/fred/admin/campbell_overhear_4.mb -range 432 736 -dest models/md5/cinematics/admin/overhear_cam2
camera maps/fred/admin/swann_campbell_overhear.mb -range 737 1033 -dest models/md5/cinematics/admin/overhear_cam3
options -prefix ZOMBIE_CASE_ -keep ATTACHER -rename ATTACHER origin -clearorigin
anim maps/fred/admin/campbell_overhear_1_n_2_n_3.mb -range 1 313 -dest models/md5/cinematics/admin/overhearcampbellcase1
anim maps/fred/admin/campbell_overhear_4.mb -range 432 736 -dest models/md5/cinematics/admin/overhearcampbellcase2
options -prefix CAMPBELL_CASE_
mesh maps/fred/admin/swann_campbell_overhear.mb -range 737 737 -dest models/md5/cinematics/admin/overhearcaseontable
anim maps/fred/admin/swann_campbell_overhear.mb -range 737 1033 -dest models/md5/cinematics/admin/overhearcampbellcase3
}
model admin_bfgcase {
mesh models/md5/cinematics/admin/overhearcaseontable.md5mesh
anim overhear3 models/md5/cinematics/admin/overhearcampbellcase3.md5anim
}
entityDef admin_bfgcase {
"inherit" "cin_base"
"model" "admin_bfgcase"
"anim" "overhear3"
"cinematic" "1"
}
entityDef admin_overhear_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"cinematic" "1"
"spawnclass" "idCameraAnim"
"anim overhear1" "models/md5/cinematics/admin/overhear_cam1.md5camera"
"anim overhear2" "models/md5/cinematics/admin/overhear_cam2.md5camera"
"anim overhear3" "models/md5/cinematics/admin/overhear_cam3.md5camera"
}
model admin_overhear_camphead {
inherit head_campbell
anim overhear3 models/md5/heads/campbell/admin/camphead_overhear_end.md5anim
}
model admin_overhear_campbell {
inherit char_campbell_bfgcase
anim overhear models/md5/chars/campbell/admin/overhearcampbell1.md5anim
anim overhear1 models/md5/chars/campbell/admin/overhearcampbell1.md5anim {
frame 1 skin skins/characters/npcs/marine_campbell.skin
}
anim overhear2 models/md5/chars/campbell/admin/overhearcampbell2.md5anim {
frame 1 skin skins/characters/npcs/marine_campbell.skin
}
}
entityDef admin_overhear_campbell {
"inherit" "char_campbell_bfgcase"
"model" "admin_overhear_campbell"
"cinematic" "1"
"sound_bone" "Chest"
}
model admin_overhear_campbell2 {
inherit char_campbell_bfg
anim overhear3 models/md5/chars/campbell/admin/overhearcampbell3.md5anim {
frame 1 event disableEyeFocus
frame 1 skin skins/characters/npcs/marine_campbell.skin
frame 104 sound_voice2 bfgcase_unlock
frame 121 trigger caselight
frame 163 sound_voice admin_campbell_planb
frame 203 sound_weapon player_bfg_raise
frame 218 sound_body player_bfg_idle
frame 235 trigger caselight
}
}
entityDef admin_overhear_campbell2 {
"inherit" "char_campbell_bfg"
"model" "admin_overhear_campbell2"
"sound_bone" "Chest"
"def_head" "admin_overhear_camphead"
"head_joint" "Shoulders"
"cinematic" "1"
}
model admin_overhear_campbell_bfg {
inherit char_campbell_bfg
anim typing_loop models/md5/chars/campbell/admin/typingcampbell_loop.md5anim
anim typing models/md5/chars/campbell/admin/typingcampbell.md5anim {
frame 270 sound_voice admin_campbell_then_i_suggest
}
}
entityDef admin_overhear_campbell_bfg {
"inherit" "char_campbell_bfg"
"model" "admin_overhear_campbell_bfg"
"sound_bone" "Chest"
"cinematic" "1"
}
model admin_overhear_swannhead {
inherit head_swann
anim overhear_a models/md5/heads/swann/admin/swannhead_overhear_1_2_3.md5anim
anim overhear_b models/md5/heads/swann/admin/swannhead_overhear_4.md5anim
anim overhear_c models/md5/heads/swann/admin/swannhead_overhear_end.md5anim
}
model admin_vent_swann {
mesh models/md5/chars/suit.md5mesh
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
anim af_pose models/md5/chars/af_pose.md5anim
anim overhear_a models/md5/cinematics/admin/overhearswann1.md5anim {
frame 1 event disableEyeFocus
frame 132 sound_voice admin_swann_im_telling_you
frame 232 trigger tim_func_static_2222
frame 237 sound_voice admin_betruger_operation_is_that
}
anim overhear_b models/md5/cinematics/admin/overhearswann2.md5anim {
frame 1 event disableEyeFocus
frame 9 sound_voice admin_swann_the_situation
frame 73 sound_voice admin_betruger_its_not_out_of_control
}
anim overhear_c models/md5/cinematics/admin/overhearswann3.md5anim {
frame 1 event disableEyeFocus
frame 4 sound_voice admin_swann_yes_bertruger
frame 43 trigger fredmonlight
frame 43 sound_voice2 swann_screen_off
frame 59 sound_voice admin_swann_i_understand
}
}
entityDef admin_vent_swann {
"inherit" "npc_base"
"model" "admin_vent_swann"
"anim" "overhear_a"
"sound_bone" "Chest"
"def_head" "admin_overhear_swannhead"
"head_joint" "Shoulders"
"eye_verticle_offset" "10"
"eye_horizontal_offset" "5"
"ik_numlegs" "0"
"num_cinematics" "3"
"anim1" "overhear_a"
"anim2" "overhear_b"
"anim3" "overhear_c"
"cinematic" "1"
}
model admin_overhear_swann {
inherit npc_suit
anim typing_loop models/md5/cinematics/admin/typingswann_loop.md5anim
anim typing models/md5/cinematics/admin/typingswann.md5anim {
frame 1 sound admin_swann_it_isnt_working
}
}
entityDef admin_overhear_swann {
"inherit" "npc_base"
"model" "admin_overhear_swann"
"anim" "overhear"
"sound_bone" "Chest"
"def_head" "admin_overhear_swannhead"
"head_joint" "Shoulders"
"cinematic" "1"
"eye_verticle_offset" "10"
"eye_horizontal_offset" "5"
}
model admin_overhear_player {
mesh models/md5/characters/player/mocap/player.md5mesh
skin skins/player/noweapon.skin
anim overhear1 models/md5/cinematics/admin/overhearplayer1.md5anim
anim overhear2 models/md5/cinematics/admin/overhearplayer2.md5anim
anim railing models/md5/cinematics/admin/railingplayer.md5anim
}
entityDef admin_overhear_player {
"inherit" "cin_base"
"anim" "overhear"
"model" "admin_overhear_player"
"cinematic" "1"
}
//Imps break door...
export fred {
options -prefix DOOR_
mesh maps/fred/impdoorbreak/impdoorbreak.mb -dest models/md5/environments/impdoorbreak
anim maps/fred/impdoorbreak/impdoorbreak.mb -range 1 1 -dest models/md5/environments/impdoorbreakidle
anim maps/fred/impdoorbreak/impdoorbreak.mb -dest models/md5/environments/impdoorbreak
}
model admin_impdoors {
mesh models/md5/environments/impdoorbreak.md5mesh
anim doorsidle models/md5/environments/impdoorbreakidle.md5anim
anim doors models/md5/environments/impdoorbreak.md5anim {
frame 2 sound admin_impdoor_impact
frame 8 sound admin_impdoor_impact
frame 17 sound admin_impdoor_impact2
frame 22 sound admin_impdoor_creak
frame 42 sound admin_impdoor_doorfallimpact
frame 53 sound admin_impdoor_doorfallimpact
}
}
entityDef admin_impdoors {
"inherit" "cin_base"
"anim" "doors"
"model" "admin_impdoors"
}
/***********************************************************************
admin_imps
***********************************************************************/
model admin_imp1 {
inherit monster_demon_imp
anim impdoors models/md5/monsters/imp/imp1doorbreak.md5anim {
ai_no_turn
frame 1 call overrideLegs
frame 1 disableWalkIK
frame 1 disableGravity
frame 64 enableGravity
frame 64 enableWalkIK
}
anim impcrawl models/md5/monsters/imp/imp1wallcrawl.md5anim {
ai_no_turn
frame 1 call overrideLegs
frame 1 disableGravity
frame 1 disableWalkIK
frame 2 sound_body snd_sight
frame 40 enableGravity
frame 40 enableWalkIK
}
}
entityDef admin_imp1 {
"inherit" "monster_demon_imp"
"model" "admin_imp1"
"anim" "impdoorsidle"
"on_activate" "impdoors"
}
model admin_imp2 {
inherit monster_demon_imp
anim impdoors models/md5/monsters/imp/imp2doorbreak.md5anim {
ai_no_turn
frame 1 call overrideLegs
frame 1 disableGravity
frame 1 disableWalkIK
frame 89 enableGravity
frame 89 enableWalkIK
}
anim impcrawl models/md5/monsters/imp/imp2wallcrawl.md5anim {
ai_no_turn
frame 1 call overrideLegs
frame 1 disableGravity
frame 1 disableWalkIK
frame 2 sound_body snd_sight
frame 15 enableGravity
frame 15 enableWalkIK
}
}
entityDef admin_imp2 {
"inherit" "monster_demon_imp"
"model" "admin_imp2"
"anim" "impdoorsidle"
"on_activate" "impdoors"
}
//Pinky Attack...
export fred {
camera maps/fred/admin/railing.mb -dest models/md5/cinematics/admin/cin_pinkyattack_cam
}
export fred {
options -prefix PINKY_ -align ALL -rename Waist Waist1 -rename LoNeck Waist -parent drool Mouth_Piece
anim maps/fred/admin/railing.mb -range 70 70 -dest models/md5/cinematics/admin/pinkyrailing_idle
anim maps/fred/admin/railing.mb -dest models/md5/cinematics/admin/pinkyrailing
//anim models/monsters/pinky/animation/cinematics/glassbreak.mb -range 1 67 -dest models/md5/cinematics/admin/pinkyuptoglass
}
entityDef admin_pinkyattack_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"cinematic" "1"
"anim pinkyattack" "models/md5/cinematics/admin/cin_pinkyattack_cam.md5camera"
}
model admin_pinkyattack_pinky {
mesh models/md5/monsters/pinky/pinky.md5mesh
anim railing models/md5/cinematics/admin/pinkyrailing.md5anim
// anim uptoglass models/md5/cinematics/admin/pinkyuptoglass.md5anim
}
entityDef admin_pinkyattack_pinky {
"inherit" "cin_base"
"anim" "railing"
"model" "admin_pinkyattack_pinky"
"cinematic" "1"
}
model admin_pinkyattack_shards {
mesh models/md5/environments/glass_shards.md5mesh
anim shatter models/md5/environments/shatter.md5anim
}
entityDef admin_pinkyattack_shards {
"inherit" "cin_base"
"anim" "shatter"
"model" "admin_pinkyattack_shards"
"cinematic" "1"
}
model admin_pinky_glassbreak {
inherit monster_demon_pinky
anim glassbreak models/md5/monsters/pinky/glassbreak.md5anim {
frame 1 disableGravity
frame 7 sound_body snd_admin_footstep
frame 10 sound_body snd_admin_handstep
frame 13 sound_voice snd_admin_sight2
frame 14 sound_body snd_admin_footstep
frame 22 sound_body2 snd_admin_footstep
frame 22 sound_body snd_admin_handstep
frame 29 sound_body snd_admin_footstep
frame 31 sound_body2 snd_admin_handstep
frame 34 sound_body snd_admin_footstep
frame 41 sound_body snd_admin_footstep
frame 41 sound_body2 snd_admin_handstep
frame 47 sound_body snd_admin_handstep
frame 52 sound_voice snd_admin_sight2
frame 53 sound_body snd_admin_footstep
frame 53 sound_body2 snd_admin_handstep
frame 70 sound_body snd_admin_handstep
frame 71 sound_body2 snd_admin_handstep
frame 72 sound_voice snd_sight1
frame 74 sound_body snd_admin_footstep
frame 76 sound_body2 snd_admin_footstep
frame 79 sound_body snd_admin_handstep
frame 84 enableGravity
}
}
entityDef admin_pinky_glassbreak {
"inherit" "monster_demon_pinky"
"model" "admin_pinky_glassbreak"
"anim" "glassbreak"
"snd_admin_footstep" "admin_monster_demon_pinky_foot"
"snd_admin_sight2" "admin_monster_demon_pinky_sight2"
}
/***************************************************
railing_for_pinky
***************************************************/
export fred {
options -prefix ENV_
mesh maps/fred/admin/railing.mb -dest models/md5/environments/railing
anim maps/fred/admin/railing.mb -dest models/md5/environments/railing
}
model admin_railing_pinkyattack {
mesh models/md5/environments/railing.md5mesh
anim railing models/md5/environments/railing.md5anim {
frame 29 sound admin_monster_demon_pinky_foot
frame 30 sound_global admin_monster_demon_pinky_sight2
frame 35 sound admin_monster_demon_pinky_hand
frame 79 sound admin_monster_demon_pinky_foot
frame 79.1 sound admin_monster_demon_pinky_hand
frame 92 sound admin_monster_demon_pinky_foot
frame 101 sound admin_monster_demon_pinky_hand
frame 106 sound admin_monster_demon_pinky_foot
frame 120 sound_global admin_monster_demon_pinky_sight2
frame 124 sound admin_monster_demon_pinky_foot
frame 133 sound admin_monster_demon_pinky_foot
frame 139 sound admin_monster_demon_pinky_creak_small
frame 156 sound admin_monster_demon_pinky_creak_big
frame 190 sound admin_monster_demon_pinky_foot
frame 197 sound admin_monster_demon_pinky_hand
frame 206 sound admin_monster_demon_pinky_hand
frame 210 sound_global admin_monster_demon_pinky_sight2
frame 248 sound admin_light_break
frame 256 sound admin_monster_demon_pinky_thud
frame 257 sound admin_monster_demon_pinky_hand
frame 260 sound admin_monster_demon_pinky_hand
frame 261 sound admin_monster_demon_pinky_foot
frame 262 sound admin_monster_demon_pinky_foot
frame 272 sound admin_monster_demon_pinky_foot
frame 274 sound admin_monster_demon_pinky_foot
frame 275 sound admin_monster_demon_pinky_hand
frame 285 sound admin_monster_demon_pinky_foot
frame 289 sound admin_monster_demon_pinky_hand
frame 298 sound admin_monster_demon_pinky_foot
frame 300 sound admin_monster_demon_pinky_hand
frame 301 sound admin_monster_demon_pinky_foot
frame 307 sound admin_monster_demon_pinky_hand
frame 318 sound_global admin_monster_demon_pinky_sight1
frame 322 sound admin_monster_demon_pinky_foot
frame 334 sound admin_monster_demon_pinky_hand
frame 352 sound admin_monster_demon_pinky_foot
frame 360 sound_global admin_monster_demon_pinky_sight2
frame 394 sound admin_monster_demon_pinky_hand
frame 397 sound admin_monster_demon_pinky_foot
}
}
entityDef admin_railing_pinkyattack {
"inherit" "cin_base"
"model" "admin_railing_pinkyattack"
"anim" "railing"
"cinematic" "1"
}
/***************************************************
doorframe_for_pinky
***************************************************/
export fred {
options -prefix ENV_
mesh maps/fred/admin/doorframe.mb -dest models/md5/environments/doorframe
anim maps/fred/admin/doorframe.mb -dest models/md5/environments/doorframe
}
model admin_doorframe_pinkyattack {
mesh models/md5/environments/doorframe.md5mesh
anim doorframe models/md5/environments/doorframe.md5anim {
frame 42 trigger trigger_relay_4
frame 42 sound admin_impdoor_impact0
frame 79 sound admin_monster_demon_pinky_sight2
frame 123 trigger trigger_relay_7
frame 123 sound admin_impdoor_impact0
frame 142 sound admin_monster_demon_pinky_sight1
frame 175 trigger trigger_relay_6
frame 175 sound admin_impdoor_impact0
frame 232 trigger trigger_relay_8
frame 232 sound admin_impdoor_impact0
frame 242 sound admin_monster_demon_pinky_sight2
}
}
entityDef admin_doorframe_pinkyattack {
"inherit" "cin_base"
"model" "admin_doorframe_pinkyattack"
"anim" "doorframe"
"cinematic" "1"
}
/***********************************************************************
Wounded_Marine
***********************************************************************/
model admin_wounded_marine_head {
skin skins/characters/npcs/head_bald_bloody.skin
mesh models/md5/characters/npcs/heads/h3.md5mesh
anim idle models/md5/characters/npcs/heads/h3idle.md5anim
anim talk_trigger models/md5/characters/npcs/heads/h3trigger.md5anim
anim talk_secondary1 models/md5/characters/npcs/heads/h3secondary.md5anim
anim talk_primary models/md5/characters/npcs/heads/h3primary.md5anim
anim dead models/md5/characters/npcs/heads/h3dead.md5anim
anim pain models/md5/characters/npcs/heads/h3secondary.md5anim
}
model admin_wounded_marine {
mesh models/md5/chars/marine.md5mesh
channel torso ( *origin )
skin skins/characters/npcs/body_marine_bloody.skin
anim af_pose models/md5/chars/af_pose.md5anim
anim stand models/md5/chars/wounded_marine_idle.md5anim
anim idle models/md5/chars/wounded_marine_idle.md5anim
anim talk_trigger models/md5/chars/wounded_marine_trigger.md5anim {
frame 1 sound_voice admin_marine_dont_stop
}
anim talk_primary models/md5/chars/wounded_marine_primary.md5anim {
frame 1 sound_voice admin_marine_there_are
}
anim talk_secondary1 models/md5/chars/wounded_marine_secondary.md5anim {
frame 1 sound_voice admin_marine_death
frame 1 call headlook_off
}
anim pain models/md5/chars/wounded_marine_secondary.md5anim {
frame 1 sound_voice admin_marine_death
}
}
entityDef admin_wounded_marine {
"inherit" "character_default"
"scriptobject" "ai_character_prone"
"model" "admin_wounded_marine"
"anim" "idle"
"size" "64 20 32"
"use_aas" ""
"turn_rate" "0"
"eye_height" "28"
"die_after_speaking" "1"
"copy_joint_world eyecontrol" ""
"gib" "0"
"model_gib" "models/md5/chars/skeleton.md5mesh"
"snd_gibbed" "sound_giblets"
"def_dropGibItem1" "moveable_item_head_pork"
"dropGibItem1Joint" "headcontrol"
"def_dropGibItem2" "moveable_item_torso_pork"
"dropGibItem2Joint" "Chest"
"def_dropGibItem3" "moveable_item_rup_arm_pork"
"dropGibItem3Joint" "Ruparm"
"def_dropGibItem4" "moveable_item_left_waist_pork"
"dropGibItem4Joint" "Waist"
"def_dropGibItem5" "moveable_item_lup_leg_pork"
"dropGibItem5Joint" "Lupleg"
"def_dropGibItem6" "moveable_item_rup_leg_pork"
"dropGibItem6Joint" "Rupleg"
"def_dropGibItem7" "moveable_item_rup2_leg_pork"
"dropGibItem7Joint" "Rloleg"
"def_dropGibItem8" "moveable_item_pelvis_pork"
"dropGibItem8Joint" "Hips"
"bone_focus" "headcontrol"
"bone_leftEye" "Leyeaim"
"bone_rightEye" "Reyeaim"
"eye_turn_min" "0 0 0"
"eye_turn_max" "0 0 0"
"eye_focus_rate" "0"
"talk0_blendin" "20"
"talk0_blendout" "20"
"talk1_blendin" "20"
"talk1_blendout" "20"
"talk2_blendin" "20"
"talk2_blendout" "20"
"look_joint Waist" "0 0 0"
"look_joint Chest" "0 0 0"
"look_joint Shoulders" "0 0 0"
"look_joint headcontrol" ".5 .5 0"
"look_joint Ruparm" "0 0 0"
"look_joint Luparm" "0 0 0"
"head_focus_rate" "0.5"
"def_head" "admin_wounded_marine_head"
"head_joint" "Shoulders"
"ragdoll" "char_wounded_marine"
// no damage zones needed
"damage_zone chest" ""
"damage_zone left_arm" ""
"damage_zone right_arm" ""
"damage_zone legs" ""
}